Difference between revisions of "Combat"

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Many adventures use combat as a primary, or at least secondary means of resolving conflict. This section details how characters do combat in Swords of Infinity either with swords or words.
 
Many adventures use combat as a primary, or at least secondary means of resolving conflict. This section details how characters do combat in Swords of Infinity either with swords or words.
 
== Rounds and Turns ==
 
== Rounds and Turns ==
 +
Combat is broken down into rounds and turns, with each participant in combat getting two actions per turn, and a round becoming complete after all participants have had a turn. This phased approach to keeping order during conflict is referred to as Tactical Time, and is a useful tool for whenever Storytellers need their players to pay special attention to the order of events or to simulate limited time in the story.
 
=== Initiative ===
 
=== Initiative ===
 
=== Actions ===
 
=== Actions ===

Revision as of 13:03, 19 September 2016

Many adventures use combat as a primary, or at least secondary means of resolving conflict. This section details how characters do combat in Swords of Infinity either with swords or words.

Rounds and Turns

Combat is broken down into rounds and turns, with each participant in combat getting two actions per turn, and a round becoming complete after all participants have had a turn. This phased approach to keeping order during conflict is referred to as Tactical Time, and is a useful tool for whenever Storytellers need their players to pay special attention to the order of events or to simulate limited time in the story.

Initiative

Actions

Buying Additional Actions

Attacking

Hitting

Damage

Critical Hits

Defending

Blocking

Dodging

Armor

Critical Defense

Resistance

Physical

Highest of S or D + V

Mental

Highest of A or I + P

Taking Damage

Damage Targets

Consequences of Damage

Damage Thresholds

  • Damage past vitality = wounded
  • Damage double vitality = disabled
Wounded
  • -10 penalty for each wound
Disabled
  • -1 action for each disabled

Recovering from Damage

Advanced Combat

Attack Rate

Techniques

Pin

Disarm

Knockdown

Knockback

Fighting in Formation

Precision Attacks

Sneak Attacks

Social Conflict

Effects of Morale

Situational Modifiers