Difference between revisions of "Combat"
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Many adventures use combat as a primary, or at least secondary means of resolving conflict. This section details how characters do combat in Swords of Infinity either with swords or words. | Many adventures use combat as a primary, or at least secondary means of resolving conflict. This section details how characters do combat in Swords of Infinity either with swords or words. | ||
== Rounds and Turns == | == Rounds and Turns == | ||
+ | Combat is broken down into rounds and turns, with each participant in combat getting two actions per turn, and a round becoming complete after all participants have had a turn. This phased approach to keeping order during conflict is referred to as Tactical Time, and is a useful tool for whenever Storytellers need their players to pay special attention to the order of events or to simulate limited time in the story. | ||
=== Initiative === | === Initiative === | ||
=== Actions === | === Actions === |
Revision as of 13:03, 19 September 2016
Many adventures use combat as a primary, or at least secondary means of resolving conflict. This section details how characters do combat in Swords of Infinity either with swords or words.
Contents
Rounds and Turns
Combat is broken down into rounds and turns, with each participant in combat getting two actions per turn, and a round becoming complete after all participants have had a turn. This phased approach to keeping order during conflict is referred to as Tactical Time, and is a useful tool for whenever Storytellers need their players to pay special attention to the order of events or to simulate limited time in the story.
Initiative
Actions
Buying Additional Actions
Attacking
Hitting
Damage
Critical Hits
Defending
Blocking
Dodging
Armor
Critical Defense
Resistance
Physical
Highest of S or D + V
Mental
Highest of A or I + P
Taking Damage
Damage Targets
Consequences of Damage
Damage Thresholds
- Damage past vitality = wounded
- Damage double vitality = disabled
Wounded
- -10 penalty for each wound
Disabled
- -1 action for each disabled