Difference between revisions of "Combat"
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=== Consequences of Damage === | === Consequences of Damage === | ||
==== Damage Thresholds ==== | ==== Damage Thresholds ==== | ||
+ | * Damage past vitality = wounded | ||
+ | * Damage double vitality = disabled | ||
===== Wounded ===== | ===== Wounded ===== | ||
+ | * -10 penalty for each wound | ||
===== Disabled ===== | ===== Disabled ===== | ||
+ | * -1 action for each disabled | ||
+ | |||
=== Recovering from Damage === | === Recovering from Damage === | ||
Revision as of 12:25, 14 September 2016
Contents
Rounds and Turns
Initiative
Actions
Buying Additional Actions
Attacking
Hitting
Damage
Critical Hits
Defending
Blocking
Dodging
Armor
Critical Defense
Resistance
Physical
Highest of S or D + V
Mental
Highest of A or I + P
Taking Damage
Damage Targets
Consequences of Damage
Damage Thresholds
- Damage past vitality = wounded
- Damage double vitality = disabled
Wounded
- -10 penalty for each wound
Disabled
- -1 action for each disabled