Difference between revisions of "Skills"

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== Using Skills ==
 
== Using Skills ==
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To use a Skill a player need only declare their intent to do so and name the skill they plan to use and then roll a Success Check to determine the results -- this is referred to broadly as a "Skill Check" in many RPG systems and is also the term used by Swords of Infinity. Sometimes this declaration is made in response to a prompt from the Storyteller (i.e. the Storyteller may ask everyone at the table to perform a Spot skill check to notice a nasty monster creeping up on them).
  
 
== Pushing Past Limits ==
 
== Pushing Past Limits ==

Revision as of 09:49, 31 October 2016

What is a skill?

Skills are what characters use to get things done in Swords of Infinity. Whether that character is doing battle, casting a magic spell, or applying her knowledge of theoretical physics, they are all broadly categorized as Skills. Every one of these Skills is keyed to a related Ability (i.e. Swimming is keyed to Strength), and the key Ability's score is used to determine a character's base chance of success at using that Skill. Swords of Infinity calls for the explicit use of several Skills that make the system mechanics work, however the skills called for by name should not be considered an exhaustive list, but rather a foundation that can be built upon.

Using Skills

To use a Skill a player need only declare their intent to do so and name the skill they plan to use and then roll a Success Check to determine the results -- this is referred to broadly as a "Skill Check" in many RPG systems and is also the term used by Swords of Infinity. Sometimes this declaration is made in response to a prompt from the Storyteller (i.e. the Storyteller may ask everyone at the table to perform a Spot skill check to notice a nasty monster creeping up on them).

Pushing Past Limits

Choosing a Skill for the Job

Dificulty Modifiers

Equipment

Situational

List of Core Skills