Difference between revisions of "Monsters"
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The following rules describe how to create monsters for the Swords of Infinity system. | The following rules describe how to create monsters for the Swords of Infinity system. | ||
== Building a Monster == | == Building a Monster == | ||
+ | The process for building monsters very closely resembles how characters are created. Monsters, however, have a few extra mechanics that can be added to them to make them more interesting. | ||
+ | |||
+ | === Concept === | ||
+ | Like with characters, a monster is built around its concept. Is this monster a troll? A dragon? A formless horror spawned in some hellish netherworld? The monster's concept helps to define its Ability Scores, Composition, Traits, and more. | ||
+ | === Ability Scores === | ||
=== Size === | === Size === |
Revision as of 09:40, 2 January 2017
The following rules describe how to create monsters for the Swords of Infinity system.
Contents
Building a Monster
The process for building monsters very closely resembles how characters are created. Monsters, however, have a few extra mechanics that can be added to them to make them more interesting.
Concept
Like with characters, a monster is built around its concept. Is this monster a troll? A dragon? A formless horror spawned in some hellish netherworld? The monster's concept helps to define its Ability Scores, Composition, Traits, and more.
Ability Scores
Size
Small:
- more dex
- more perception
- less strength
- less vitality
Large:
- more strength
- more vitality
- less dex
- less perception
Composition
Difficulty Level
Point Buy
Designing Encounters
Hordes
kill a dude when damage => vitality, then reduce number of members and horde bonuses