Advancement
Contents
Gaining Experience Points
Success Based
Story Based
Spending Experience Points
As a character gains experience points she can spend them on acquiring new Skill Specializations or Special Abilities, or improving existing ones.
Improving Skill Specializations and Special Abilities
Skill Specializations and Special Abilities are improved or purchased using their experience points, just like in character creation. They are improved or purchased using the scale in the following table, which represents a character's learning curve as they strive toward mastery -- making quick improvements in the beginning and slower improvements at higher levels of skill.
Score | Point Cost | Cost to Next Level | Total Experience Spent to Next Level |
---|---|---|---|
1-10 | 1 | 10 | 10 |
11-20 | 2 | 20 | 30 |
21-30 | 3 | 30 | 60 |
31-40 | 4 | 40 | 100 |
41-50 | 5 | 50 | 150 |
51-60 | 6 | 60 | 210 |
61-70 | 7 | 70 | 280 |
71-80 | 8 | 80 | 360 |
81-90 | 9 | 90 | 450 |
91-100 | 10 | 100 | 550 |
Improving Abilities
The Skill Specializations and Special Abilities that players buy as they gain experience improve the character's ability scores. The key ability associated with it is increased by 1 for each ten's place in the specialization.
Example: Holtsmeistur just added a specialization of 10 in dodging (a ten's place of 1), which is keyed to Dexterity, this specialization improves his original Dexterity score of 20 to 21