Combat

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Rounds and Turns

Initiative

Actions

Buying Additional Actions

Attacking

Hitting

Damage

Critical Hits

Defending

Blocking

Dodging

Armor

Critical Defense

Resistance

Physical

Highest of S or D + V

Mental

Highest of A or I + P

Taking Damage

Damage Targets

Consequences of Damage

Damage Thresholds

Wounded
Disabled

Recovering from Damage

Advanced Combat

Attack Rate

Techniques

Pin

Disarm

Knockdown

Knockback

Fighting in Formation

Precision Attacks

Sneak Attacks

Social Conflict

Effects of Morale

Situational Modifiers