Combat
Revision as of 12:25, 14 September 2016 by Brendan Cass (talk | contribs) (→Consequences of Damage)
Contents
Rounds and Turns
Initiative
Actions
Buying Additional Actions
Attacking
Hitting
Damage
Critical Hits
Defending
Blocking
Dodging
Armor
Critical Defense
Resistance
Physical
Highest of S or D + V
Mental
Highest of A or I + P
Taking Damage
Damage Targets
Consequences of Damage
Damage Thresholds
- Damage past vitality = wounded
- Damage double vitality = disabled
Wounded
- -10 penalty for each wound
Disabled
- -1 action for each disabled