Difference between revisions of "Advancement"

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=== Improving Abilities ===
 
=== Improving Abilities ===
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The skill specializations that players buy as they gain experience improve the character's ability scores. The key ability associated with it is increased by 1 for each ten's place in the specialization.
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Example: Holtsmeistur just added a specialization of <u>1</u>0 in dodging (a ten's place of 1), which is keyed to Dexterity, this specialization improves his original Dexterity score of 2<u>0</u> to 2<u>1</u>

Revision as of 12:51, 18 September 2016

Gaining Experience Points

Success Based

Story Based

Spending Experience Points

Improving Skill Specializations

Score Point Cost Cost to Next Level Total Experience Spent to Next Level
1-10 1 10 10
11-20 2 20 30
21-30 3 30 60
31-40 4 40 100
41-50 5 50 150
51-60 6 60 210
61-70 7 70 280
71-80 8 80 360
81-90 9 90 450
91-100 10 100 550

Improving Abilities

The skill specializations that players buy as they gain experience improve the character's ability scores. The key ability associated with it is increased by 1 for each ten's place in the specialization.

Example: Holtsmeistur just added a specialization of 10 in dodging (a ten's place of 1), which is keyed to Dexterity, this specialization improves his original Dexterity score of 20 to 21