Difference between revisions of "Advancement"

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== Spending Experience Points ==
 
== Spending Experience Points ==
 
As a character gains experience points she can spend them on acquiring new Skill Specializations or Special Abilities, or improving existing ones.
 
As a character gains experience points she can spend them on acquiring new Skill Specializations or Special Abilities, or improving existing ones.
=== Improving Skill Specializations ===
+
=== Improving Skill Specializations and Special Abilities ===
 
Skill specializations are improved or purchased using their experience points, just like in character creation. Specializations are purchased using the scale in the following table, which represents a character's learning curve as they strive toward mastery -- making quick improvements in the beginning and slower improvements at higher levels of skill.
 
Skill specializations are improved or purchased using their experience points, just like in character creation. Specializations are purchased using the scale in the following table, which represents a character's learning curve as they strive toward mastery -- making quick improvements in the beginning and slower improvements at higher levels of skill.
 
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Revision as of 12:55, 18 September 2016

Gaining Experience Points

Success Based

Story Based

Spending Experience Points

As a character gains experience points she can spend them on acquiring new Skill Specializations or Special Abilities, or improving existing ones.

Improving Skill Specializations and Special Abilities

Skill specializations are improved or purchased using their experience points, just like in character creation. Specializations are purchased using the scale in the following table, which represents a character's learning curve as they strive toward mastery -- making quick improvements in the beginning and slower improvements at higher levels of skill.

Score Point Cost Cost to Next Level Total Experience Spent to Next Level
1-10 1 10 10
11-20 2 20 30
21-30 3 30 60
31-40 4 40 100
41-50 5 50 150
51-60 6 60 210
61-70 7 70 280
71-80 8 80 360
81-90 9 90 450
91-100 10 100 550

Improving Abilities

The Skill Ppecializations and Special Abilities that players buy as they gain experience improve the character's ability scores. The key ability associated with it is increased by 1 for each ten's place in the specialization.

Example: Holtsmeistur just added a specialization of 10 in dodging (a ten's place of 1), which is keyed to Dexterity, this specialization improves his original Dexterity score of 20 to 21