Difference between revisions of "Advancement"

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As characters adventure and successfully overcome challenges they become better at what they do. Swords of Infinity handles this by rewarding them with Experience Points that can be spent to improve the characters capabilities.
 
== Gaining Experience Points ==
 
== Gaining Experience Points ==
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Story tellers have two options for awarding experience points to player's characters, and may choose to use one exclusively over the other or combine them as makes sense in the story.
 
=== Success Based ===
 
=== Success Based ===
 
=== Story Based ===
 
=== Story Based ===

Revision as of 13:26, 18 September 2016

As characters adventure and successfully overcome challenges they become better at what they do. Swords of Infinity handles this by rewarding them with Experience Points that can be spent to improve the characters capabilities.

Gaining Experience Points

Story tellers have two options for awarding experience points to player's characters, and may choose to use one exclusively over the other or combine them as makes sense in the story.

Success Based

Story Based

Spending Experience Points

As a character gains experience points she can spend them on acquiring new Skill Specializations or Special Abilities, or improving existing ones.

Improving Skill Specializations and Special Abilities

Skill Specializations and Special Abilities are improved or purchased using their experience points, just like in character creation. They are improved or purchased using the scale in the following table, which represents a character's learning curve as they strive toward mastery -- making quick improvements in the beginning and slower improvements at higher levels of skill.

Score Point Cost Cost to Next Level Total Experience Spent to Next Level
1-10 1 10 10
11-20 2 20 30
21-30 3 30 60
31-40 4 40 100
41-50 5 50 150
51-60 6 60 210
61-70 7 70 280
71-80 8 80 360
81-90 9 90 450
91-100 10 100 550

Improving Abilities

The Skill Specializations and Special Abilities that players buy as they gain experience improve the character's ability scores. The key ability associated with it is increased by 1 for each ten's place in the specialization.

Example: Holtsmeistur just added a specialization of 10 in dodging (a ten's place of 1), which is keyed to Dexterity, this specialization improves his original Dexterity score of 20 to 21