Character Creation

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Playing Swords of infinity begins with creating a character. This character will be the player's proxy in the adventures that take place in the game.

Character Concept

Building a character begins with creating his or her concept. In Swords of Infinity, a character's concept helps to decide what tools and skills he or she will use when solving problems in the game. Some players will enjoy developing an elaborate biography for their character, but generating a simple concept is as easy as answering a couple questions. How will this character do battle, up close, at a distance, with magic, or some other way? What sort of problems is he good at solving, those requiring physical might, cunning, or charm? The answers to these questions help decide which ability scores should get the highest values and how experience points should be spent.

Ability Scores

Strength Resisted movement (e.g. running, jumping, climbing, swimming, pushing, pulling etc.)

Dexterity Hitting things (the ability to direct an attack or parry and successfully connect with it) Complicated movement (e.g. dancing, tumbling, legerdemain, picking a lock, dodging an attack, horseback riding, moving unheard)

Vitality Ignore physical discomfort (e.g. ignore the ill effects of a disease or injury) Perform a physically draining activity (e.g. casting a powerful spell, running for a long time, staying awake after not sleeping for a long time)

Intelligence Remember information (e.g. about a certain subject or person) Solve a problem (e.g. mathematical, engineering etc.)

Awareness Noticing things beyond surface details (e.g. noticing trouble, seeing hidden details, discerning odd noises, judging a person’s character or intent, detecting whether a supernatural ability is in effect etc.) Wilderness Survival (e.g. foraging, hunting, hiding etc.)

Personality Specialized social interaction (e.g. persuading someone, or lying to someone, or scaring someone) Resisting supernatural persuasion (mind control)

Skill Specializations

Special Abilities

Archetypes