Introduction

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What is a Role-playing Game?

A role-playing game is a shared storytelling experience. Players take turns narrating the actions of their characters and the Storyteller, the special player facilitating the story and game, narrates the outcomes of the other player's actions. Stories in role-playing games can take place in bizarre fantasy worlds, in familiar present times, or far out into space and the future, and the rules of the game simply act as the improvisational framework that keeps the story coherent, believable, and fun.

Why Swords of Infinity?

Many role-playing games exist, with their progenitor Dungeons & Dragons being the most well known, so it is necessary to answer the question of why another role-playing game, Swords of Infinity, is even required. Swords of Infinity is designed to fit in seamlessly with a Swords and Sorcery, dark fantasy style of story, and was inspired by the stories told by authors such as Fritz Lieber, Robert E. Howard, and Michael Moorcock. For many Swords and Sorcery fans this will be justification enough to give Swords of Infinity a try, but others might need to hear more. Swords of Infinity is for telling stories about heroes that succeed no matter the odds, if Die Hard had an RPG, Swords of Infinity would be it, and John McClane would be its quintessential hero. Swords of Infinity is built on one unifying rule, centered on the d% (more on that later), and minimizes the need to reference the rules and lets players use their imaginations to do more. And finally, the author if this game really wants people to try it out.

What You'll Need to Play

Determining Outcomes

Rolling a d%

Success

Critical Success

Critical Failure

Power

d100 roll up to a max of the limiting ability score plus any applicable specialization (i.e. Strength or Intelligence)

If the character has power potential above 100, roll an additional d100 for each 100 place

Using Swords of Infinity with Existing Campaign Settings