Difference between revisions of "Magic"
Jump to navigation
Jump to search
Brendan Cass (talk | contribs) |
Brendan Cass (talk | contribs) |
||
Line 6: | Line 6: | ||
=== How to Cast a Spell === | === How to Cast a Spell === | ||
+ | The steps require to cast a spell are very similar to making physical attacks and are detailed below. | ||
+ | |||
+ | # Before a character can cast a spell they must perform a ritual that enables spell casting. The ritual costs one action, during which the spell caster can sacrifice any number of Value Levels in items or currency. For every Value Level sacrificed in this way the character can cast spells for 10 rounds. | ||
+ | #* Partial Value Levels can be sacrificed to gain spell casting ability for less than 10 rounds (e.g. a half value level would give 5 rounds of spell casting ability). | ||
== What can magic do? == | == What can magic do? == |
Revision as of 18:09, 27 December 2016
The following rules govern magic and any other supernatural ability or effect. The section describing what magic can do is also used for creating special abilities.
Contents
What is magic?
Magic in Swords of Infinity refers to any of the eldritch abilities wielded by wizards, sorcerers, witches, and the like. It is the most versatile force in the game, but the rituals that enable its use can become very expensive. These Magic rules do not cover the sleight of hand and tricks performed by a stage magician, but instead those would be covered a combination of Skill Checks.
Storyteller's Note: These rules are also used for any other form of special ability that resembles magic, such as psychic powers or a martial artist's ability to manipulate Qi.
How to Cast a Spell
The steps require to cast a spell are very similar to making physical attacks and are detailed below.
- Before a character can cast a spell they must perform a ritual that enables spell casting. The ritual costs one action, during which the spell caster can sacrifice any number of Value Levels in items or currency. For every Value Level sacrificed in this way the character can cast spells for 10 rounds.
- Partial Value Levels can be sacrificed to gain spell casting ability for less than 10 rounds (e.g. a half value level would give 5 rounds of spell casting ability).